Map-Name:	Alexandras Imperium   (AlexImperium.h4c)
Original:	Alexandra the Great   (Alex.h4c)
Created by:	Mike Johnson (battleship@psnw.com)
Deutsche
bersetzung:    Koni Leweling (lewikon@aol.com) 

Map-Typ:	Single player mit 5 Computergegnern
Map-Gre:	XL mit vollstndigem Undergrund
Map-Schwier.St:	Unmglich
Spiel-Version:	HOMM IV Winds of War
Sprache:      	Deutsch (original Englisch)

Spez.Sieg:	Nach Alexandria zurckfinden 
Spez.Niederl.: 	Die Heldin Alexandra verlieren 

Spielstufe:	Spielbar Auf Champion-Stufe mit mobilen Wachen.			

Spieltester:	Ruth Johnson battleship@psnw.com
               
Beschreibung:   
Alexandra ist in die Fustapfen ihres Vaters getreten. uerst ehrgeizig ist sie immer bemht, das ererbte Imperium auszudehnen. 
Lange und ausdauernd hat sie sich auf diese Expedition vorbereitet, in Abstimmung mit ihren Seherinnen... 

Ergnzend:
Dies ist eine Einzelspieler-Karte im "Abenteuer" - Stil. Der menschliche Spieler hat keinen blichen Zugang zu Kreaturen. Alle Kreaturen-Gebude in Stdten sind ausgeschaltet, jedoch WERDEN die Stdte fr die Computer-Gegner zahlreiche Kreaturen produzieren. Alle erreichbaren ueren Kreaturen-Gebude werden 'verschwinden', sobald der Spieler Zugang in eine neue Region der Karte erhlt. Die gesamte Karte lsst sich wie eine Kampagne spielen, nur dass alle Szenarien auf einer einzigen Karte zu finden sind. In den meisten Fllen muss man zuerst ein Gebiet erledigen, bevor man zum nchsten bergehen kann.

Ein besonderer Dank an Veldrynus, ein Mitglied des Celestial Heavens Round Table, der den "XXX file is bad" Bug aufgedeckt hat. Ich habe viele Stunden in diese Map investiert, und ohne seinen Einblick wrde sie nicht richtig geladen werden knnen.

Anmerkung: Es kann passieren, wenn Ihr am Ende mit dem Gral nach Alexandria zurckgekehrt seid, dass die Sieg-Bedingung nicht ausgelst wird. Wenn das so ist, betretet einfach Alexandria noch einmal.


**********************************************************************






SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!
SPOILERS:	WARNING!!!  SPOILER INFORMATION FOLLOWS PROCEED AT YOUR OWN RISK!










General Hints:

Alexandra (human player) initially starts out with two towns, but one disappears real quickly. Don't try to win the first battle, as it is not possible, just retreat.

Since Alexandra will not have access to any creature dwellings, the taking of mines and the accumulation of money and resources may appear to be extraneous at first glance. However, castle defense may become necessary, thus they probably should be built up. Also, some of the quests require large amounts of resources to satisfy, so economic warfare (taking mines, resources, etc.) is still a valid concept.

Quests run the gamut from absolutely critical for game progression to some nice to have artifacts. Many quests are satisfied within a region or area, but NOT all.

Silver and Gold oracles are a MUST find to satisfy certain quests, etc, including the ultimate victory conditions. All of the other oracles provide for some nice to have artifacts.

Speed is not critical, but the longer you take, the bigger certain enemies become (and harder to kill).

The underground provides numerous emergency exits in case you get it from some 'backdoor buddy' or something else.

Do not be afraid to attack stacks that are too strong. Attack, knock them down in strength, retreat, and repeat the process until they are gone (hit and run tactics). This will be necessary in certain cases. Make sure you have taken nearby castles for a shorter retreat.

A second built-up hero (or if your really insecure, more) is a definite plus and fairly easy to do once you are in the Fear region. Especially useful around the pirates is a built-up stealth hero.

**************************************************************************


Spoilers (Nothing too revealing):

Kill King Bofmog ASAP. His scroll is just about a must have since you dont have any troops.

The Tiger Helm, etc., is also a must have (especially on Championship level) to be able to survive in battle. Make sure to fulfill the first quest (the hermit cave) ASAP.

An extra hero or creature will cause wandering single-type monsters to break into two stacks. This is real useful with King Bofmogs scroll. 

Each region has wandering neutral armies, complete with heroes. If left undisturbed, they may retake your towns. This may undo some previously completed quests, causing you to have to backtrack to retake them costing you time. Attempt to kill these hordes or at the very least, leave them leaderless. This will keep them from retaking various towns.

Save all of the extra creatures (except the squire), as there are not many of them, for the final battle against Lord Mikruth. They make excellent cannon fodder, as do extra heroes.

There are two silver and two gold oracles that are difficult to locate, especially one in the southern Natural Region and one between the Midlands and Fear regions. Look on the islands. Search everywhere. If all else fails, load the map into the WoW map editor, use the 'Find' feature and find the ones you missed.